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The Art of Game Design: A Deck of Lenses, Second Edition Cards – November 6, 2014
There is a newer edition of this item:
$116.56
(483)
Only 12 left in stock - order soon.
- Print length113 pages
- LanguageEnglish
- PublisherSchell Games
- Publication dateNovember 6, 2014
- ISBN-100692288872
- ISBN-13978-0692288870
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Product details
- Publisher : Schell Games; 2nd edition (November 6, 2014)
- Language : English
- Cards : 113 pages
- ISBN-10 : 0692288872
- ISBN-13 : 978-0692288870
- Item Weight : 1.25 pounds
- Best Sellers Rank: #1,131,934 in Books (See Top 100 in Books)
- #19,872 in Puzzles & Games
- Customer Reviews:
About the author
Jesse Schell is the author of the critically acclaimed book "The Art of Game Design: A Book of Lenses," published in 2008. The book captured Game Developer Magazine's coveted "Front Line Award" in 2008. In 2014, he released the second edition of this book. In 2019 the tenth anniversary and third edition of the book was released.
Jesse is also the founder and CEO of Schell Games. Since starting Schell Games in 2002, Jesse has grown it into the largest and most successful game development company in Pennsylvania. Under his leadership, Schell Games has produced an amazing array of innovative, transformational and award-winning entertainment experiences, including the Disney Fairies MMO, Pixie Hollow, Toy Story Mania TV Game and some of the most popular interactive theme park attractions in the world.
Jesse also holds a faculty position as Distinguished Professor at the Entertainment Technology Center (ETC) of Carnegie Mellon University. Since 2006, Professor Schell has taught the Building Virtual Worlds class, created by ETC Co-Founder and "The Last Lecture" author, Randy Pausch.
Prior to starting Schell Games, Jesse was the Creative Director of the Disney Imagineering Virtual Reality Studio, where he worked and played for seven years as a designer, programmer, and manager on numerous projects for Disney theme parks and DisneyQuest.
He is perhaps most celebrated for his design of Disney's Toontown Online, the first massively multiplayer game for kids. Toontown Online won several awards, including the following:
Computer Gaming World - "2003 MMORPG Game of the Year"
Webby Awards - "2003 People's Voice Award, Kids Category"
Parents' Choice Foundation - "2003 Silver Honor"
Children's Software Review - "2003 All Star Software Award"
WiredKids - "2005 Safe Gaming Award"
2005 Webby Awards - "Webby Worthy Selection Award"
In addition to his award-winning work at The Walt Disney Company, Jesse has achieved numerous accomplishments, including the following:
+ KAPi Pioneer Award in 2019
+ Pioneer in Immersive Reality Award in 2018
+ Pittsburgh Technology Council Tech50 CEO of the Year in 2016
+ Pittsburgh Technology Council 2016 CREATE Selection- Creators of the Year
+ Selected as Pittsburgh Business Times Most Admired CEOs in 2016
+ Named a Smart 50 business leader in 2014
+ Selected as Ernst & Young Entrepreneur Of The Year 2009 Finalist for Upstate NY, Western Pennsylvania, and West Virginia region
+ Named one of the world's Top 100 Young Innovators by MIT's Technology Review (2004)
+ Served as Director and Chairman of the International Game Developers Association (2003-2005)
+ Lead designer of "2001 Thea Award" winner, Pirates of the Caribbean: Battle of the Buccaneer Gold, a virtual reality attraction within Disney's theme park
+ Cut his technical teeth as a Software Engineer for IBM and Bell Communications Research
+ Earned a Master's Degree in Information Networking from Carnegie Mellon University
+ Earned a Bachelor's Degree in Computer Science from Rensselaer Polytechnic Institute (RPI)
To learn more about Jesse, visit his website at http://www.jesseschell.com.
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I will say that some of the reviews here made me fear that these would be paper thin, and they're not. They're not as sturdy playing cards, but you're not going to play games with these... are you? For reference, they're about the thickness of the cover of a paper back book.
About quality & art, is at the level one will expect, is a tool that in fact will give you some relaxing time on the desk admiring them arranging when you're trying to find a problem or optimize a design.
Each card has a surprising amount of information on it, and is surprisingly easy to grasp even if you haven't read the accompanying section in the book.
I just have three complaints that make me give it 4 stars instead of 5: 1) The cards are much bigger than regular playing cards. There's a lot of text on some of them, but I would've preferred to have regular-sized cards. This deck isn't as convenient to carry as a normal deck of cards. 2) The cards don't feel like playing cards. They are a bit flimsy and it's still a pretty thick deck. Once again, I'd prefer regular-sized cards even if that meant that they would've been seperated in two decks. 3) The box is firm and durable, I guess, but the finishing isn't very good. It feels like it's something that's been put together manually.
That said, I would still recommended the deck. As a creative or evaluative tool it's excellent.
Reviewed in the United States on November 1, 2021
Top reviews from other countries
Thank you, Jesse for creating these cards and for all your work in the field, I'll always recommend these to any students and new designers I come across.