STEM Athletes are the business and communication leaders to STEM project teams that help other build meaningful robots, games, apps, and media or lead teams to compete in STEM competitions such as FIRST Robotics, Future City, STEM Video Game Challenge, the Nerd Battalion, and the Chess Club. STEM Athletes oversee design notebooks, team websites, totorial creation, business plans, and social media.
Examples of Grow a Generation STEM Athletes include:
FEATURED STEM ATHLETE:
Thirteen-year-old StormC designs, records a Black Belt Scratch Animation Certificate Program. He began with a passion in game design, spending hours designing games inside the MIT Scratch environment. Contacting Grow a Generation, he took his passion in the direction of helping others develop the skills of animation, storytelling, programming, and productions to develop meaningful games meant to celebrate and remember the past.
Do you know a young person passionate about Programming, Game Design, Digital Storytelling, or other 21st century STEM skills? Find out more about applying for a Grow a Generation Research Fellowship.